• 1SimpleTailor@startrek.website
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    15 hours ago

    What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.

    Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      23 hours ago

      They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.

    • GoodEye8@lemm.ee
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      1 day ago

      I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.

      And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.

      • NuXCOM_90Percent@lemmy.zip
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        1 day ago

        Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:

        Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.

        There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”

        • Initiateofthevoid@lemmy.dbzer0.com
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          5 hours ago

          I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing