nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1200arrow-down16
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square72fedilink
minus-squarekandoh@reddthat.comlinkfedilinkEnglisharrow-up7arrow-down1·1 year agoI would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son. Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
minus-squareaesopjah@lemm.eelinkfedilinkEnglisharrow-up3·1 year agoI had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.
Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.