nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1200arrow-down16
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square72fedilink
minus-squareDraedron@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down3·1 year agoIts empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
minus-squaresharpiemarker@feddit.delinkfedilinkEnglisharrow-up4arrow-down9·1 year agodeleted by creator
minus-squareCryptidBestiary@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·1 year agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Its empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
deleted by creator
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.