This is a turn-based game in the WW2 setting and maps were completely modern-like in that period. Dull and boring.
Moreover – I’m a programmer, not an artist. So I try to use any nuance that helps me improve aesthetics but doesn’t require actual draw-design-art-thing. It might be “doesn’t matter” but most people won’t even give a game a chance if it would be boring-looking. And it won’t be a very good game anyway – I work alone and my abilities are limited.
I really can’t afford to skip on those little things.
The dull and boring WW2 era maps are an aesthetic that I have enjoyed in WW2 strategy games, for what is worth.
All I mean by the ‘doesn’t matter’ point is that there is not a high bar for visual effects and that the GUI not be compromised in the process. It appears you’re aware of that already, so don’t get hung up on how it looks too much; dull and boring isn’t necessarily bad in this case.
This is a turn-based game in the WW2 setting and maps were completely modern-like in that period. Dull and boring.
Moreover – I’m a programmer, not an artist. So I try to use any nuance that helps me improve aesthetics but doesn’t require actual draw-design-art-thing. It might be “doesn’t matter” but most people won’t even give a game a chance if it would be boring-looking. And it won’t be a very good game anyway – I work alone and my abilities are limited.
I really can’t afford to skip on those little things.
The dull and boring WW2 era maps are an aesthetic that I have enjoyed in WW2 strategy games, for what is worth.
All I mean by the ‘doesn’t matter’ point is that there is not a high bar for visual effects and that the GUI not be compromised in the process. It appears you’re aware of that already, so don’t get hung up on how it looks too much; dull and boring isn’t necessarily bad in this case.