Is it possible to know if a mechanic you want to apply to a game is patented before applying it or do you only find out when you are sued?

      • TachyonTele@lemm.ee
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        6 days ago

        That’s just what a patent looks like. The patent number, the designer, and who holds it. Then a summary. Designs. And description of how it functions.

        But yeah, it’s all legal talk so it’s a chore to read. Don’t feel bad, Einstein worked in a patent office.

        Here’s a much simplier example thats far easier to understand, but has all the same details:

        https://patents.google.com/patent/USD709328S1/en?q=(lightbulb)&page=1
        Drinking glass with inverted lightbulb enclosed within the drinking glass

    • ulterno@programming.dev
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      5 days ago

      That patent is essentially trying to say that if you do anything more than a randomly selected behaviour, based on a database, related to previous user interactions, you are infringing the patent. At the same time, the mechanics in the filed patent also depend upon the creation of a database based on the user’s past behaviour.


      The implications are just that, if you have more lawyer money than WB, then you can make and sell your game.