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Neat
Ooh, so this shader was created as part of an open source multiplayer FPS game being created in Godot?
That’s nice to see 🤩
Love it, very clean! I did something like this back in Blender with both flatscreen RGB and “CRT shadowmask”, but I didn’t have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.
I’ve recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.