formerlytomato@lemmy.sdf.org to Linux Gaming@lemmy.worldEnglish · 2 days agoHow is GOG Galaxy Still Not On Linux?notthesolution.substack.comexternal-linkmessage-square72fedilinkarrow-up1423arrow-down14
arrow-up1419arrow-down1external-linkHow is GOG Galaxy Still Not On Linux?notthesolution.substack.comformerlytomato@lemmy.sdf.org to Linux Gaming@lemmy.worldEnglish · 2 days agomessage-square72fedilink
minus-squareiusearchbtw@lemm.eelinkfedilinkEnglisharrow-up4·edit-21 day agoheroic has no download throttling, very annoying for shared/shitty networks and large games
minus-squareokamiueru@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-21 day agoIf you’re on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through trickle: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-process Ideally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597
minus-squareiusearchbtw@lemm.eelinkfedilinkEnglisharrow-up1·3 hours agobit late to this, but trickle doesn’t work because heroic spawns new downloader processes unaffected by trickle’s limits
minus-squaredreadbeef@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·1 day agoI’d put that as a feature request honestly, they’ll probably add that in at some point
heroic has no download throttling, very annoying for shared/shitty networks and large games
If you’re on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through
trickle
: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-processIdeally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597
bit late to this, but trickle doesn’t work because heroic spawns new downloader processes unaffected by trickle’s limits
I’d put that as a feature request honestly, they’ll probably add that in at some point