• MeatsOfRage@lemmy.world
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    3 hours ago

    Once again, what’s the value here. We only see AI when it’s someone who’s not very good with Mid Journey prompts. We’re getting to the point where people are using these tools in ways that no one will know the difference.

    Content aware fill in photoshop has been around forever. AI.

    If ask chat gpt what this unreal engine error message means. Al.

    if get a quick llm made script to tune up Some physics, Al.

    If the guy making the music generates some starter melodies. AI

    If l generate a rock texture and clean it up myself to the point where no one knows. Al.

    All of this is AI and all of this will go unseen to the end user, so once again we’ll be expecting developers to self report and only the honest ones will.

    Here’s a test give yourself 1 or 2 seconds to make up your mind. https://www.sporcle.com/games/Raydon/image-real-or-ai-generated

    It’s tough isn’t it and this is you analyzing the pixels, something we don’t do passively.

    • riquisimo@lemmy.dbzer0.com
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      6 minutes ago

      A lot of (if not all) of those “real” images have postprocessing that makes them look fake. AI uses fake postprocessing to make things look real. Its like taking a real thing and a fake thing and applying a filter to both so that they meet in the middle.

      I get the point, but also, if they want a better comparison they should exclude “real” images with filters, faked depth of field, bloom, etc. applied.

      Edit: all right, so it’s not as exaggerated as I thought. On the ones that look really conniving I wonder how much was “generated.” Was it just a face swap or eyes or whatnot?