Director Hideki Kamiya, known for his work on the iconic game Okami, has spoken out about the Wii version of the title. In a recent social media post, he expressed dissatisfaction with the Wii port, referring to it as not being ‘original.’ The game was originally released for PS2 in 2006, the Wii in 2008, and then later remade for many modern platforms under the name Okami HD.

Kamiya noted that the Wii version lacked significant enhancements and was handled by an external studio, Ready at Dawn, which faced challenges during development. He also highlighted that some original team members’ credits were omitted in the Wii version. Fans are encouraged to experience the HD remaster version for a closer match to his intended vision.

In his tweet, Kamiya said:

Wii版はオリジナルではないです…僕が作ったのはPS2版です… いま遊ぶなら絶景版が良いでしょう…僕個人的にはWii版は遊んで欲しくないです……

which translates to:

The Wii version isn’t the original… The PS2 version is what I created. If you’re going to play now, the HD edition would be recommended. As for me personally, I don’t want people to play the Wii version…"


Have you played both the original PS2 version, and the Wii port? Which do you think was better?

Have you played the HD version? What do you think of the enhancements?

  • I_Has_A_Hat@lemmy.world
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    8 hours ago

    As nice as it was to make the brush strokes with the wiimote, there were some glaring gameplay issues with the Wii version. The biggest was definitely basic attacks. You attacked by jiggling the wiimote, but the damn thing was so finicky that only 1 of the 3 weapon types could be used reliably. The recognition of brush strokes was also extremely difficult. You couldn’t do slow strokes, and it was really bad at recognizing complex patterns. It wasn’t so much a problem when just doing simple strokes in the early game, but some of the more advanced ones were downright impossible.