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  • sp3ctr4l@lemmy.zip
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    15 hours ago

    A lot of people seem to think that a monopoly has a much, much more direct and literal definition than it actually does.

    The definition the FTC uses is:

    Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors.

    That is how that term is used here: a “monopolist” is a firm with significant and durable market power.

    Courts look at the firm’s market share, but typically do not find monopoly power if the firm (or a group of firms acting in concert) has less than 50 percent of the sales of a particular product or service within a certain geographic area.

    Some courts have required much higher percentages.

    https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

    I have a bachelor’s in Econ.

    The people that run and advise the FTC have PhDs.

    (Well, at least untill Elon and Trump put the fucking Shark Tank guy in charge, or something like that.)

    Generally speaking, a monopolist is a single entity that has captured a huge chunk of an otherwise varying and well differentiated market, if your market is closer to the theoretical (ie, not real) idea of perfect competition, or if you’re talking about a consolidated market with only a few major players, the monopolist has at least 50% of the market, though, depending on other factors, that line may be drawn at up to 75% ish.

    Different specific situations, regions, laws, etc. establish differing specific criteria… but the idea is not that a monopolist is defined by being literally 100% of the market.

    That situation would specifically be referred to as a ‘perfect monopoly’, and like ‘perfect competition’, is basically theoretical only, or a situation where you’re looking at something like a local public utility or some kind of government/state entity.

    In actual mainstream academic and legal usage though, a monopoly is a single entity in the market has a very outsized market share when compared to any other market participant, such that its actions alone can very significantly affect all other market participants.

    Now… when it comes to Steam… a whole lot of the arguement is ‘what is and is not the market, what constitutes its boundaries?’

    If you define it as just ‘PC video games’, then sure Steam likely is an effective monopoly.

    But if you define it as ‘all digital games’, then no, not even close, the Google Play Store and Apple Store are responsible for far more digital game downloads than Steam, way waaay more games are mobile games than PC games, if you go by yearly or monthly downloads, or market share.

    It gets even more complicated with cross platform games.

    Ultimately, it would be up to a lawsuit, lawyers, judges, industry experts, to argue all of the specifics of exactly whether or not its legally valid to formally classify Steam as a monopoly that would need to be broken up or penalized or regulated in some way, and a huge part of that legal battle would be based around differing definitions of what exactly Steam is a monopoly if, and whether those precise definitions are valid.

    ‘Other options exist for consumers’ or ‘they don’t have a perfect monopoly’ is not a valid arguement against Steam being a monopoly if Steam facilitates 85% of PC game sales, and the other 15% is split up between 10 or so other digital store fronts.

    If that is your rubric for ‘what is the market’, then yeah, Steam is a monopoly.

    But, if your rubric is ‘all digital games’, then no, Steam is just a large player in a market with other larger players, other slightly smaller players, and many other very small players.

    Beyond that, a huge part of legally being determined to be a monopoly is unethical/illegal behavior of the ‘monopolist’ being used to obtain or maintain their monopoly.

    In Steam’s case… I think that would be pretty hard to substantiate, its more so just that Steam had the idea first, expanded upon it quite a lot, and no one really bothered to try to compete with them on the same level untill basically the Epic store, fairly recently.