With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.
Yes, it is fine as long as they dont advertise “a huge branching story”, when really there’s only a handful of endings. If you dont count random game over screens.
BG3 has a lot of dialogue options, but they rarely change the outcome of the story.