With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.
daggerfall is so messed up that the legitimate strategy to beat the game is go in and out of dungeons and waiting for the quest item to randomly appear next to the front door