• mingistech@lemmy.world
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    1 year ago

    That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.

    • redfellow@sopuli.xyz
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      1 year ago

      That it works is one thing. That it always works as expected is another. Apple doesn’t want to take responsibility for that, and neither does Valve, when there’s not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They’ll go back to selling Steam Boxes (the living room console thing).

      If Apple wants to ride that wave, they could.

      • mingistech@lemmy.world
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        1 year ago

        Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.

          • mingistech@lemmy.world
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            1 year ago

            We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.

          • Aatube@kbin.social
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            1 year ago

            CS:GO had anticheat and was on Mac for ages. Granted they updated it to Live, but the underlying principles of design are still the same.

          • mingistech@lemmy.world
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            1 year ago

            No you’re wrong. MP works just fine in CS2.

            No need to have a meltdown because Mac users are enjoying the game too. lol.