• Fonzie!@ttrpg.network
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      4 days ago

      Jokes aside

      1. They’d be 0 XP creatures
      2. XP should be awarded for progressing the story, the XP from CR is a helpful guideline for how much XP progressive encounters should award but killing random peasants or forest animals without progressing the story shouldn’t award anything.
      • Maalus@lemmy.world
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        3 days ago

        If creatures were to award xp, then all mages’ colleges wouldn’t be about learning / books / spells. Intro to magic 101 would be “alright class let’s slaughter us a bunch of goblins”.

          • Maalus@lemmy.world
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            3 days ago

            Ye, that’s the difference between pen and paper and a game. Unless it’s a singleplayer experience, gating stuff behind story progress doesn’t bode well with players and ends up generating less repeatable gameplay. But for pen and paper, you have a DM that can adjust on the fly. They can give out a level for a daring escape, they can give inspiration based on player behavior, they can have a talk with players and hear their expectations on how their character should perform at this stage (i.e. “we have slain a dragon, and my dude is a paladin that isn’t strong enough to wear a damned shield!”). They can give magic items that introduce novel ways to play a character. A game isn’t advanced enough to do that yet.