Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 18 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square63fedilinkarrow-up1288arrow-down12file-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.catechnology@lemmit.online
arrow-up1286arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 18 hours agomessage-square63fedilinkfile-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.catechnology@lemmit.online
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up5arrow-down2·5 hours agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up1·1 hour agoIt sure wasn’t rapid smaller releases
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases