I want to automate pentapod eggs without having to kill any surplus when they expire. Just to avoid being the bad guys as much as possible… How do you do that?
I thought about shipping any surplus eggs to a far away place and letting them hatch there, but I’m worried it will become too crowded.
Another idea is to throttle the production, but it can’t go any lower than one egg per 15 minutes.
How do you do it? Any other ideas?
Taking a bit of a shot in the dark as I haven’t made it off of Nauvis yet, but what happens to the ingredients/ eggs when the assembler is unpowered? I don’t know how it plays into the spoilage mechanics, but theoretically you could isolate the power grid with a switch and throttle production that way.
Interesting idea, make the machine start the craft to put the egg into stasis, then disable the power to stop the crafting progress. This sounds like it could prevent spoilage an indefinite amount of time. But experimentation is required to know for sure.
I can’t play for a while to test this out, perhaps @jet@hackertalks.com has the opportunity to test this out.