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Well, my thoughts were always “I’m here for SC, don’t really care about Squadron” and this showcase did nothing to change my mind. Sucks we’ll have to wait even longer for PU to become the important part…
Some random notes from my watch:
Camera work (mostly cuts) is… it looks really rough and kind of random at times. These guys aren’t Kojima or Santa Monica Studio, that’s for sure.
Player character not replying or reacting to anything during gameplay segments feels weird, especially so when background/secondary NPC dialog works pretty well.
NPC camera popping in and out whenever they utter a sound is distracting.
Why are there still no flak guns on those ships?!
Turret section looks incredibly dull, don’t know if it’s the result of the new flight mechanics and tuning or devs decided to script enemy ships this way but this duck gallery ain’t it.
I haven’t played since the gun model update came in but boy do those iron sights look comical.
So… how does open helmet work in space?
Those Vanduul fights look rough.
Sneak peek into piloting capital ships?
At least it looks pretty, I guess.
Ahh… 2026 - 2 years away, every year.
I didn’t mind the cutscene to gameplay ratio since it’s the tutorial/prologue sequence, I just wish both parts were better. I hope Wing Commander fans will be happy with the final release, whenever that happens.
Didn’t have time to check out the rest of the day yet, hopefully there will be something interesting for me there.
Well, my thoughts were always “I’m here for SC, don’t really care about Squadron” and this showcase did nothing to change my mind. Sucks we’ll have to wait even longer for PU to become the important part…
Some random notes from my watch:
I didn’t mind the cutscene to gameplay ratio since it’s the tutorial/prologue sequence, I just wish both parts were better. I hope Wing Commander fans will be happy with the final release, whenever that happens.
Didn’t have time to check out the rest of the day yet, hopefully there will be something interesting for me there.