It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
My appetite for PvP dropped off precipitously after college. I just don’t have the time to dedicate to getting good at any game, and every online multiplayer game I’ve ever played is toxic if you aren’t at least decent. I have no interest in a sixteen year old cursing me out because I don’t have the map memorized.
Single player generally also brings in much more flexibility, especially when it comes to things like mods. With my limited free time, if I’m enjoying a game except for thing x, I prefer the ability to remove or diminish that thing x. Also, you have the ability to pause to change laundry loads or whatever.
Mods are big for me. I almost just don’t play in modded games these days, with few exceptions. Not impossible to do that in multiplayer, but it has a whole new dimension of challenge to it.
My appetite for PvP dropped off precipitously after college. I just don’t have the time to dedicate to getting good at any game, and every online multiplayer game I’ve ever played is toxic if you aren’t at least decent. I have no interest in a sixteen year old cursing me out because I don’t have the map memorized.
Single player generally also brings in much more flexibility, especially when it comes to things like mods. With my limited free time, if I’m enjoying a game except for thing x, I prefer the ability to remove or diminish that thing x. Also, you have the ability to pause to change laundry loads or whatever.
With kids being able to pause when you have to stop the kids from killing themselves or eachother is usually a plus
Mods are big for me. I almost just don’t play in modded games these days, with few exceptions. Not impossible to do that in multiplayer, but it has a whole new dimension of challenge to it.