• averyminya@beehaw.org
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    4 months ago

    I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!

    • DdCno1@beehaw.org
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      4 months ago

      Just market your game as “retro hard” and you can get away with anything. /s

      • averyminya@beehaw.org
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        4 months ago

        Wait, how did you know!?

        Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!

      • averyminya@beehaw.org
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        4 months ago

        That’s true, it could be procrastinative instead of actually working on the things that should be done…

        I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time

        • Elise@beehaw.org
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          4 months ago

          Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.

          • averyminya@beehaw.org
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            4 months ago

            Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.

            But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.

            Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D