• addie@feddit.uk
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    6 个月前

    It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.

    • Zoboomafoo@slrpnk.net
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      6 个月前

      Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

      Weapon degradation was also tied to framerate :(

      • ms.lane@lemmy.world
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        6 个月前

        They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

        • bigmclargehuge@lemmy.world
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          6 个月前

          Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.