• @Rolder@reddthat.com
    link
    fedilink
    English
    54 months ago

    It’s not the same potential, though. It takes about 4 unsafe shots to strip chargers leg armor for example. Before it was 2 safe shots. That’s over twice as long and twice as much ammo.

    • all-knight-party
      link
      fedilink
      2
      edit-2
      4 months ago

      They specify that to retain the damage output you have to target headshots and “other specific weakpoint shots to maintain maximum damage efficiency”. That’s a bit vague, but it’s not quite a full range damage debuff

        • all-knight-party
          link
          fedilink
          24 months ago

          Their butt is the true unarmored weak spot, I usually main autocannon and circle around and just blast the butt, once it explodes they start bleeding out and change to a slower animation set

          • @Rolder@reddthat.com
            link
            fedilink
            English
            34 months ago

            It’s not technically a weak spot, doesn’t take weak spot damage. Whereas an exposed leg DOES take weak spot damage

            • all-knight-party
              link
              fedilink
              14 months ago

              Huh, is that info in a sheet somewhere or something? They don’t expose that info in-game as far as I know

      • @Lesrid@lemm.ee
        link
        fedilink
        English
        24 months ago

        That’s what they mean though. Weakspots multiply the damage received. Their only lever without redesigning the way weakspots function is to drop base damage.

        The Arc Thrower for example ignores armor but does relatively low damage, however sometimes it will oneshot a beefier enemy when the arc hits a weakspot. Even with the flamethrower it is better to hit the charger’s armored leg because that is a weakspot on that enemy.