• @hyorvenn
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    205 months ago

    People will really eat anything

        • @ursakhiin@beehaw.org
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          85 months ago

          They are extremely similar to the point that I think they are edging very close to Nintendo caring if they don’t already.

          But I don’t think the assets are directly stolen from looking at them.

            • @Kiosade@lemmy.ca
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              5 months ago

              I looked up a video showing some model proportion comparisons. Yeah they do look to be pretty similar, but I guess it just comes down to: Where do you draw the line between copyright infringement and fair use? Like obviously palette swapping a squirtle to be red and making him a fire type is probably illegal? But if you take the squirtle model, change him to be all fuzzy, with a spiky shell, different eyes, etc to the point where the model meshing is no longer the same… is that really infringement?

              I don’t know myself, and will leave it up to TPC to figure it out, but it doesn’t really bother me one bit either way.

              • @LoamImprovement@beehaw.org
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                35 months ago

                I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.

                I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…

            • @Moira_Mayhem@beehaw.org
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              15 months ago

              Proportions do not constitute imitating a copyrighted character.

              Everything Palworld does is legal, people who disagree don’t understand copyright law or what is protected.

              You can argue with me if you want, but you’re wrong.

            • @ursakhiin@beehaw.org
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              5 months ago

              That’s interesting, but it’s ultimately not up to the artists.

              The creators lawyers felt comfortable that they are in the clear. I don’t think that will stop Nintendo from burying them in litigation but I’d say if the lawyers are willing to say that then the assets are likely created in house.

              The idea that the assets were stolen was the comment I replied to.

    • @Moira_Mayhem@beehaw.org
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      15 months ago

      After 4 decades of active video game play, the last year or so has been very empty for me.

      Nothing seemed to be satisfying, nothing captured my attention for long.

      Sure I got my Elden Ring character ready for the DLC, but not with enthusiasm.

      Sure I made it to diamond in Duel Masters finally, but it brought me no joy.

      I bought Palworld last night on a whim and it has been 15 hours and the only time I have stopped was to take care of basic needs.

      I am engaged, excited, and enthusiastic to game for the first time in a very, very long time. And the last time I liked a game this much it was Elden Ring at launch and I literally did nothing for 3 months than eat, sleep, work and Elden Ring.

      I feel that Palworld is heading in the same direction.

      Is there jank? Sure, but nothing that has broken my enjoyment yet.

      • @hyorvenn
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        15 months ago

        I just cannot go past the bootleg aspect of everything they take inspiration from copied straight from other games. It just look like a soulless AI-generated game to me.

        But sure it didn’t sell for nothing, the game is surely enjoyable and I didn’t mean to take that from you in my (somewhat caustic) comment.