Game Information

Game Title: Avatar: Frontiers of Pandora

Platforms:

  • PlayStation 5 (Dec 7, 2023)
  • Xbox Series X/S (Dec 7, 2023)
  • PC (Dec 7, 2023)

Trailer:

Developer: Massive Entertainment

Publisher: Ubisoft Entertainment

Review Aggregator:

OpenCritic - 70 average - 51% recommended - 58 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Video Review - Quote not available


Atarita - Eren Eroğlu - Turkish - 75 / 100

Despite the fact that Avatar Frontiers of Pandora manages to captivate the player from the very first minute with its masterfully designed world, it misses its great potential by having serious shortcomings within itself.


Attack of the Fanboy - J.R. Waugh - 3.5 / 5

The idea of Avatar being mixed into this formula is great, and when you’re flying on your ikran, it’s an intoxicating experience, even if aspects of the combat and game stability leave something to be desired.


But Why Tho? - Kate Sanchez - 8 / 10

Even with its faults, Avatar: Frontiers of Pandora is a stunning visual achievement, much like the films on which it’s inspired. Only here, a rich narrative pulls you deep into the Na’vi and explores more tangible means of fighting back against a colonial power that offers a cathartic experience… Blow up a pipeline, save an animal, and explore the vast world of Pandora. That’s a heck of a way to close out a year.


Checkpoint Gaming - Charlie Kelly - 4.5 / 10

Avatar: Frontiers of Pandora is a big misstep and feels like Ubisoft’s biggest missed opportunity in a while. Not even the fantastical and majestic sights of Pandora and some engaging hunts can cure the buggy, unoptimised product presented to the world. Offering a dull story while it trips and stumbles on delicate themes, it too is simply a confused formula of everything you’ve seen before from other titles, almost all of it ill-fitting. Two adaptations under their belt and it seems Ubisoft just can’t get that voyage of Pandora right.


ComicBook.com - Cade Onder - 4 / 5

Avatar: Frontiers of Pandora successfully immerses players into James Cameron’s multi-billion dollar franchise. It’s easily one of the most beautiful sci-fi worlds I have ever had the pleasure of exploring and ensures that when it’s threatened, you’ll feel the desire to protect it.


Cultured Vultures - Jimmy Donnellan - 6 / 10

While it has some novel ideas, Avatar: Frontiers of Pandora’s extremely repetitive quest design, underwhelming progression, and wholly monotonous gear system make it one of the most forgettable open world games of 2023.


Destructoid - Steven Mills - 9 / 10

If you walked away from Avatar wishing a world like Pandora actually existed out there, here you go. This is that world. Seeing Pandora is one thing, but being able to scale its massive treetops, soar high above its floating mountains on an Ikran, and traverse its wide open plains on the back of a Direhorse is really something special. This is the best version of Avatar yet.


Digital Trends - Giovanni Colantonio - 3 / 5

Avatar: Frontiers of Pandora can’t put its human nature aside long enough to properly honor the Na’vi.


Entertainment Geekly - Luis Alvaro - 3.5 / 5

“Avatar: Frontiers of Pandora” has moments of brilliance, particularly in exploration, platforming, and immersive world-building, but are tempered by inconsistencies in combat and visual polish.


Eurogamer.pt - Adolfo Soares - Portuguese - 3 / 5

This was a journey full of ups and downs while exploring Avatar: Frontiers of Pandora. At first, the experience proved to be discouraging with a disconcerting entrance, but along the way it proved to be fun, having won me over with the visual exuberance of the scenarios, the game mechanics and the freedom to move around the map. However, the disappointment ended up being felt in the final part, with a poorly constructed ending, especially due to the poor quality of the cinematic scenes, something that should be at a higher level for such a reputable franchise.


GAMES.CH - Benjamin Braun - German - 75%

Avatar: Frontiers of Pandora is a nice open world action game. But beside the great and detailed graphics there is nothing worse or better than solid. That might be enough, if you love the movies, but it’s not enough to make Ubisoft’s Avatar game a need to buy for action fans in general.


GGRecon - Dani Cross - 3 / 5

There are lots of design choices I didn’t mesh with in Frontiers of Pandora. I love the world, but barriers blocked me from fully immersing myself in it, and it’s littered with activities and outposts plucked straight out of the 2010s and planted in Pandora’s soil.


Game Informer - Matt Miller - 7.8 / 10

Even so, I found a lot to love in Frontiers of Pandora, including the welcome addition of two-player online cooperative play, which lets players enjoy the game with a friend. With time, the many interlocking features started to make sense, and I pushed past any frustrations to find a remarkably large and rewarding game. Enter Pandora’s vast wilderness with patience and a willingness for a measured march to understanding, and I suspect you’ll uncover what I did – a flawed but still praiseworthy addition to this growing science fiction universe.


Game Rant - Adrian Morales - 2.5 / 5

In the face of an IP filled with rich themes with something important to say, Frontiers of Pandora ignores the point entirely and goes on to have a gameplay loop where players spend most of their time killing otherwise docile animals to make arbitrary numbers go up so they can be as immortal as possible within the confines of the game. This would be business as usual for any other open-world gameplay loop, but it’s embarrassingly ironic and tone-deaf for an Avatar game. Sure, anti-pollution sentiments are there because it’s impossible to make an Avatar spin-off without them, but they’re there superficially and treated as a checkbox for players to complete - ultimately ringing hollow. A betrayal of Cameron’s themes with the Avatar IP, seemingly stapled together as an attempt to get a slice of the highest-grossing film of all time’s pie, Avatar: Frontiers of Pandora isn’t just generic; it is downright cynical.


GamePro - Annika Bavendiek - German - Unscored

At some point, however, I switched off internally during the trivial story sections. And even though the game promotes free exploration well, I still caught myself working through the points on the map every now and then. So, for me, Ubisoft doesn’t completely resolve this part of its formula, but it’s on the right track.


GameSpot - Phil Hornshaw - 8 / 10

Though it includes a lot of familiar open-world elements, a minimalistic user interface, fun movement mechanics, and a gorgeous setting make it a blast to explore Pandora.


Gameblog - KiKiToes - French - 7 / 10

All in all, an excellent adaptation, but also a good open-world action game.


Gamepressure - Giancarlo Saldana - 7.5 / 10

Avatar: Frontiers of Pandora feels powerful when it lets you connect with nature as it offers you something unique only the world of Avatar can show. Once you leave the warmth of its natural beauty behind, what you are left with is just another open-world game with an overworked story of saving the world.


Gamer Guides - Ben Chard - 80 / 100

Avatar: Frontiers of Pandora is a gorgeous open-world adventure that, despite having some similarities to Ubisoft’s own Far Cry, has its own identity that begs you to explore every nook and cranny. That exploration won’t be for everyone, but for those of you tired of having your hands held, there’s a lot to see, do, and enjoy.


GamesRadar+ - Leon Hurley - 3.5 / 5

A decent, if unspectacular take, on an alien Far Cry that uses its source material well to create an engaging world to explore.


GamingBolt - Ravi Sinha - 8 / 10

Avatar: Frontiers of Pandora may not be for those suffering from open-world fatigue, but it delivers an immersive experience for fans with some solid gameplay and storytelling.


GamingTrend - David Flynn, Ron Burke - 80 / 100

Avatar: Frontiers of Pandora has some excellent mechanical depth let down by repetitive missions and a very safe story. When you’re flowing through the environment taking out RDA soldiers with volleys of arrows, it feels fantastic. Unfortunately, the game doesn’t provide many opportunities to use the full breadth of its systems. Still, it’s drop dead gorgeous and very fun for what it is.


Geek Culture - Jake Su - 7.8 / 10

As far as we are concerned, Avatar: Frontiers of Pandora is more than a serviceable open-world action-adventure experience, made better for fans who cannot get enough of James Cameron’s masterful sci-fi franchise. That said, for an adventure on a distant moon, it continually hints at a potential to do things differently and with a dose of freshness, but retreats into well-trodden territory to bring us crashing back to Earth. There is always going to be a fascination with the Na’vi, but you just might find yourself backing the RDA this time around.


God is a Geek - Mick Fraser - 8.5 / 10

It’s not without its flaws, but Avatar: Frontiers of Pandora is still one of Ubisoft’s best games of recent years.


Hobby Consolas - Daniel Quesada - Spanish - 87 / 100

It doesn’t break the mold in its gameplay proposal, but Avatar Frontiers of Pandora is an amazing recreation of this cinematic universe, with gameplay and narrative moments that will impact you.


IGN - Tristan Ogilvie - 7 / 10

Avatar: Frontiers of Pandora features a stunning alien world to explore, but doesn’t contain as many genuine surprises as other modern open-worlds.


INDIANTVCZ - Filip Kraucher - Czech - 4 / 10

Avatar: Frontiers of Pandora held all the cards and, at least from our perspective, squandered them all. This reskinned Far Cry is a mediocrity gallery reflecting the current AAA production stuck in the last decade. The Snowdrop engine does help cover up some visible flaws, but when there’s a lack of polished plot, quests, and meaningful gameplay, players will figure it out sooner or later. So, while Frontiers of Pandora may not rank among the worst games of the year, it is definitely one of those games that will soon be forgotten with all the mediocrity.


Kakuchopurei - Alleef Ashaari - 50 / 100

An Avatar game was a strange choice to become a game from the beginning, and adding the Far Cry formula to it has resulted in a game that’s not good but not too bad either; it’s just mediocre. Hopefully, Massive Entertainment’s next game, Star Wars Outlaws, looks to have higher prospects of being a better game and not just another uninspired game based on a famous IP. Avatar Frontiers Of Pandora is truly only for fans who just want more from James Cameron’s Avatar, but not those looking for a great open-world game to sink their teeth into.


Multiplayer First - Vitor Braz - 9.5 / 10

Avatar: Frontiers of Pandora is a mesmerizing journey into a place that is very much unlike anything out there. It’s fantasy and technology boldly clashing and offering a sprawling, remarkable world that deserves all sorts of acclaim. The more you explore, the more you realize just how amazing this planet is, the windy peaks making for some jaw-dropping vistas, the parkour navigation and Ikran flying a contrast that ironically couldn’t work any better.


One More Game - Chris Garcia - Wait

While the FarCry formula is certainly evident in Avatar: Frontiers of Pandora, the game does just enough to make it stand out from similar titles that simply tick off boxes in the open-world formula. The world is beautiful and interesting enough to explore, and Ubisoft and Massive Entertainment have done well to translate this IP into a worthwhile title for some players, especially fans of the franchise.


Oyungezer Online - Oguz Erdogan - Turkish - 7.5 / 10

Avatar: Frontiers of Pandora is an extraordinary visual experience, allowing you to breathe in the atmosphere of a living planet. However, the scarcity and lack of variety in the action makes the pace very slow. Still, if you’re a fan of the Far Cry games, you should give it a chance just for the gorgeous landscapes.


PCGamesN - Anthony McGlynn - 6 / 10

Avatar: Frontiers of Pandora gives you the strength and stamina of the Na’vi, but not the consistency and depth of their homeworld. Unless you’re an avid fan who wants every morsel of storytelling, Ubisoft’s latest open world doesn’t always justify the trip.


PlayStation Universe - Simon Sayers - 7 / 10

Avatar: Frontiers of Pandora offers a visually appealing open world that fans of the movies will certainly enjoy. That said, Avatar: Frontiers of Pandora is routinely held back by repetitive gameplay, while a lack of enemy types and weapons stops the combat from being quite as enjoyable as it could have been. Technically impressive and satisfying for the most part, it’s also clear that Avatar: Frontiers of Pandora feels essentially just like another Far Cry game from a game design point of view, rather than the sort of entirely fresh offering one would expect from a modern day Avatar video game.


PowerUp! - Adam Mathew - Liked

Avatar: Frontiers of Pandora is quite a bit better than I thought it was going to be, on the whole. Despite some half-baked mechanics and ideas, I still had a blast shredding outposts in this overwhelming, sumptuous sandbox.


Press Start - James Mitchell - 7 / 10

Avatar: Frontiers of Pandora successfully brings the world of Pandora to video games in a big way. It’s lush and vibrant and without a doubt one of the most luxuriant open worlds that Ubisoft has ever created. Its gameplay, on the other hand, is lacking the spark that makes great open worlds sing. Fans of the franchise will absolutely adore exploring everything this previously unexplored side of Pandora has to offer, just don’t expect it to reinvent the wheel.


Rock, Paper, Shotgun - Ed Thorn - Unscored

A beautiful open world world can’t make up for a dull rebellion that succumbs to Ubisoft’s by the numbers method.


SECTOR.sk - Peter Dragula - Slovak - 5.5 / 10

Overall, Avatar is a strangely designed game that offers something different than you would expect from an action-adventure game in this world. Not an action adventure, it’s more of a survival effort and slow stealth combat. But in no area is it fully fleshed out. But the world itself is handled very nicely.


Screen Rant - Ben Brosofsky - 4 / 5

Avatar: Frontiers of Pandora is a staggering sensory experience, and the consistent beauty of its world goes hand-in-hand with an engaging story and meaningful progress for Ubisoft’s approach to open-world game design. Its weakest points are the areas where it doesn’t go back to the drawing board, although repetitive elements go down more easily as part of a package that stuns in so many ways. A flight to an alien moon might never be in the cards for most of Earth’s inhabitants, but Avatar: Frontiers of Pandora is, and it might just be the next best thing.


Shacknews - Lucas White - 5 / 10

It helps that you can see what you’re doing when you’re driving around a desert.


Siliconera - Cory Dinkel - 7 / 10

Avatar: Frontiers of Pandora has so much heart and soul in it’s world and lore. Unfortunately, the core gameplay subtracts from this a bit too much to ignore.


Sirus Gaming - Lexuzze Tablante - 9 / 10

Avatar: Frontiers of Pandora deserves recognition for staying faithful to its source material. Fans of the Avatar franchise will love what Massive Entertainment created. Despite the flat and predictable story, I enjoyed the significant amount of content it offered, plus the co-op feature where I got to experience the entire campaign with my wife. Frontiers of Pandora showcased the beautiful world created in the Avatar universe by James Cameron perfectly, its incredible flora and fauna, and the scenic views from atop the Hallelujah Mountains.


Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available


Slant Magazine - Justin Clark - 2.5 / 5

Frontiers of Pandora is, in essence, just another Far Cry experience—one with breathtaking art direction and a thoughtful portrayal of an alien culture, but a Far Cry experience nonetheless. It’s a tired formula applied to a property that’s capable of showing us much more. This game’s Pandora is a beautiful place to visit, but living there makes for a boring existence.


Spaziogames - Francesco Corica - Italian - 7 / 10

Even if we appreciate how Avatar: Frontiers of Pandora tries to give fans an experience similar to living the movies in first-person, all its excessive problems serve to point out that, in case we need to say it, developing a compelling videogame is way different from making a successful movie.


Stevivor - Steve Wright - 5 / 10

This is textbook average entertainment; it won’t disappoint, but it certainly won’t excite.


TechRaptor - Andrew Stretch - 5 / 10

With a story that follows predictable beats, mechanics that provide zero gameplay benefit, and murky visuals, Avatar: Frontiers of Pandora delivers an extremely underwhelming experience. PC players be warned of many technical issues.


The Game Crater - Jayden Hellyar - 8 / 10

What Ubisoft Massive has accomplished is nothing short of incredible. While you may come away forgetting the villain’s name or even the reason why you were exploring this world, you’ll never forget what it felt like to fly your Ikran for the first time or step out into the lush world and soak it all in. Frontiers of Pandora is perhaps the best example of a game that exemplifies the saying, “It’s not the destination, but the journey that matters.


The Games Machine - Emanuele Feronato - Italian - 8.8 / 10

Avatar: Frontiers of Pandora is a huge game in which exploration plays a very important role, as every corner of the Western Frontier is full of plants to catalog, ingredients to collect and materials to use to improve our equipment. The fights are very addictive and it is essential to combine stealth actions with raids based on the surprise effect. The proprietary Snowdrop engine offers us a beautiful graphic representation, which combined with a quality soundtrack guarantee an almost cinematic experience. Those looking for non-stop action might find a few too many dead moments, but it remains an open world shooter adventure of extreme quality despite never trying to introduce any novelty to the genre.


Twinfinite - Keenan McCall - 3.5 / 5

I really wanted to like Avatar: Frontiers of Pandora more than I did, but the game’s various shortcomings make it difficult to love entirely. The exceptional graphics and brief moments of greatness make it worthwhile for Avatar fans, but most anyone else is likely to be frustrated by how close it comes to doing something special only to fall shy of its potential.


VG247 - Fran J. Ruiz - 4 / 5

Like it or not, Avatar: Frontiers of Pandora feels like the perfect companion piece to James Cameron’s movies: it’s big but often intimate. Savage but calm. Familiar but charming. Even without playing a single minute of it, you should know whether it’s something you want to play. If you decide to make the jump, I suggest letting go of cheap analogies and using Na’vi instincts first and gamer brain second.


Vamers - Edward Swardt - Essential

Avatar: Frontiers of Pandora more than lives up to the legacy of its cinematic counterpart. In fact, the title elevates itself to the ranks of exceptional and essential gaming - an incredible feat for a movie franchise tie-in. Ubisoft, often recognised for their prowess in open-world gameplay, absolutely exceeds expectations with this title. While its foundation may draw parallels to the Far Cry series, the game’s unique setting, narrative depth, and immersive gameplay set it apart as a groundbreaking experience.


VideoGamer - Antony Terence - 8 / 10

Look past Avatar: Frontiers of Pandora’s dull story and you’ll find spectacle and freedom lurking in its Na’vi customs and breathtaking ecosystems.


WayTooManyGames - Leonardo Faria - 8 / 10

Getting lost in the absolutely gorgeous world of Pandora and having fun with the brutal, tribal-like combat make up for the weak story and the fact that, at the end of the day, Avatar: Frontiers of Pandora does suffer from some of the traditional Ubisoft open world tropes.


We Got This Covered - David James - 4 / 5

‘Frontiers of Pandora’ may occasionally feel like a reskinned ‘Far Cry’, but it absolutely nails the ambience and atmosphere of James Cameron’s eco-scifi world. One of those rare licensed games that retroactively improves the source material it’s based on.Avatar: Frontiers of Pandora


Worth Playing - Cody Medellin - 6.5 / 10

Avatar: Frontiers of Pandora is going to appeal the most to die-hard fans of the film series. The ability to ride some of the creatures of Pandora and take in the lush surroundings of the moon are more than enough to satisfy those who want to wander around and soak in everything. For everyone else, the game is simply decent. The missions are very hit-and-miss in quality and execution, while the ability to use human and Na’vi weapons isn’t as appealing as the developers may have expected. The world looks gorgeous, but navigating it isn’t that intuitive due to a poor map and navigation system, and that also goes for other elements, like hunting and gathering. The game isn’t terrible or as bleak as the first title, but you’ll need to temper expectations to get some enjoyment out of Frontiers of Pandora.


XGN.nl - Ralph Beentjes - Dutch - 6.5 / 10

Avatar: Frontiers of Pandora is a successful movie adaptation in the sense that it offers very smooth gameplay and a beautiful world to explore. It’s also a very rewarding experience to explore Pandora. When you are fighting the RDA or making your way through the world, you feel very much a Na’vi, but all the local terminlogy can be very confusing. Unfortunately, frequent framedrops and crashes somewhat spoiled our experience on PC, preventing the game from delivering the magical experience it could have.


XboxEra - Jesse Norris - 8.8 / 10

A delight for fans of Avatar, this game is so damned good that even one apathetic to the IP like me couldn’t help but fall in love with it.


  • @Tibert
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    57 months ago

    Hmm, from the average and some reviews here and there, it’s sad the game is just mixed.

    It’s the first to get out with fsr 3 frame gen working mostly well. Fsr upscalling working mostly well, which is very unexpected due to a lot of foliage.

    Tho the ui protection to frame gen was implemented in a very shitty way (just a box without frame gen arrount it…).