In this blog we’re introducing the new melee system we’re releasing with Season 11. We’ll explain how it works, what we’ve changed, and what we’re hoping to achieve with these changes.
Let’s dive into this rework with Design Director on THE FINALS, Matt Lowe!
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reading it and i’ll shre my thought later, but from what i heard people are responding positively, which is reassuring because the interview excerpt that was shared last month or so didn’t sound good
The melee changes are sounding very good on paper. It always had the problem of not being good enough high-level play, but too strong versus at medium to medium-low play.