Hey Dungeoneers,
With a bunch of spritework improvements starting in v4.0.0, I decided to spend a little time looking at historical stuff in the changes scene this week. Currently if a visual asset is updated in the main game it’s updated in the changes scene too. It doesn’t really feel right for something like a v0.1.0 change to use item sprites from v4.0 though, so I’ve decided to change that!
I’ve now converted the changes screen to use its own dedicated icons file, so that icons can be accurate to when a particular update was released. I’ve even decided to add the original release notes for Pixel Dungeon for good measure, going all the way back to v0.1 in December 2012! This ended up being a lot of work, the changes scene currently has almost 275 unique icons!
Here’s how that looks on the oldest set of changes from 0.2 and prior. Current on left and new on right:



How will this impact download and installed sizes? Not gonna change much for me, but might for some.
The entire asset file for this is 31kb currently, so it’s a drop in the bucket. In general pixel art assets take up very little space versus stuff like splash arts (~200kb each after lossy compression) or audio (~400kb per minute after lossy compression)
Thanks