• 🦄🦄🦄
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    -510 months ago

    Yeah, they are a company, their goal is profits, they will do crappy things. Go open source if you want to get away from that.

        • @orphiebaby@lemm.ee
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          910 months ago

          Yeah, every single person who makes money in the form of a “business” is a crappy person who does crappy things, sure, whatever.

          You do realize indie devs consisting of one or two people are also businesses, right?

          • @demonsword@lemmy.world
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            10 months ago

            You do realize indie devs consisting of one or two people are also businesses, right?

            seems to me that there’s some sort of critical mass they need to achieve first before the fuckery sets in, small teams aren’t “evil” (yet) simply because they can’t be (yet)

            EDIT I mean “evil” as in “we want profit above all else, let’s milk this cow dry until she dies”

                • Schadrach
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                  10 months ago

                  Nothing stops a game dev company from operating as a cooperative, and paying the employees their share of the full value of revenue, minus costs involved in production and distribution and presumably some amount of seed funding they all agree to set aside for the next project.

                  But then, splitting the revenue means splitting the risk. So if the game doesn’t sell enough to recoup costs then the workers get nothing.

                  The whole tradeoff of wage labor is that you agree to do a thing for an amount of pay, regardless of what the employer gains from that labor. You typically don’t get the full value of your labor, but are also insulated from business risks. If this usually didn’t pay off for the employer, then basically every business would be a co-op (because no one would be willing to pay someone to do a job if they weren’t willing to take a share of the risk), but successful co-ops of any scale are pretty rare which suggests a general unwillingness for workers to take on a share of the risks of the business.

                  • @irmoz@reddthat.com
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                    10 months ago

                    Nothing stops a game dev company from operating as a cooperative

                    Apart from existing in a sea of capitalist companies than can ruthlessly outcompete them. Co-operatives don’t stand a chance.

                    paying the employees their share of the full value of revenue, minus costs involved in production and distribution and presumably some amount of seed funding they all agree to set aside for the next project.

                    That would only be feasible in a very small company, with sufficient profits to spread among the workforce.

                    But then, splitting the revenue means splitting the risk. So if the game doesn’t sell enough to recoup costs then the workers get nothing.

                    Yep, like I just said.

                    The whole tradeoff of wage labor is that you agree to do a thing for an amount of pay, regardless of what the employer gains from that labor.

                    I’d frame it as: you need money to live. Therefore, you suck it up and let someone exploit you so they can profit from your work, and give you scraps out of that profit.

                    You typically don’t get the full value of your labor, but are also insulated from business risks.

                    Those “business risks” only exist as a result of the same system that necessitates wage labour: capitalism. The risks generally have to do failing to increase growth and therefore going under due to lack of owner capital. A democratic economy has no owners, only a collective workforce who will together use their resources to fund the company and pay their own wages - this means there is no need for growth. That huge risk no longer exists.

                    If this usually didn’t pay off for the employer, then basically every business would be a co-op

                    That’s not even worth thinking about. We live in capitalism. Of course working with a capitalist model would work best - it’s the only way to ensure profits for the owners.

                    (because no one would be willing to pay someone to do a job if they weren’t willing to take a share of the risk)

                    You’re still assuming an owner. A democratic workplace wouldn’t have an owner - they’d all share responsibility for the business. And pay would be agreed democratically.

                    but successful co-ops of any scale are pretty rare which suggests a general unwillingness for workers to take on a share of the risks of the business.

                    No, it suggests that co-ops are ill-equipped to compete. It’s a moral decision, not a business one, and an incredibly risky one. Any company that isn’t willing to exploit its workers will be beaten out by one that is willing to do that, because the competitive, capitalist one will inevitably have more resources to throw behind it.

                    Think about this: for a company to be a co-op, it either has to be founded that way, or changed some time afterward. A company that runs in a traditionally capitalist way can only have fundamental changes happen at the behest of its owner; workers have no say how their business is run. This means that the small amount of co-ops has nothing to do with workers’ willingness to take risks. It has to do with owners not wanting to relinquish power and profit - an owner can only lose when transitioning to a co-op.

                    I’m not saying that Re-Logic should be a co-op. I’m saying our entire economic system demands that they exploit their workers.