I’m thinking that maybe fire, instead of instantly destroying it, should eat away at a pool of HP that shortens its total life span.
I’m thinking that maybe fire, instead of instantly destroying it, should eat away at a pool of HP that shortens its total life span.
This has always been what I expected from that gas+fire interactionand i’m impressed embark never implemented this
An explosion should deal damage, not just signal that gas is gone
In their other game, Arc Raiders, they added a trailblazer grenade that spreads gas which explodes after a short delay of being ignited causing serious damage