You take more damage sometimes, and the movement is a bit more complex. But I don’t think it is more difficult than Hollow Knight, both are difficult games and its part of what makes them good to play.
Have to agree here. I feel less like the game is harder, more that I’m still adjusting to how Hornet feels. After getting two movement abilities/tools, I started having a much easier time getting into the flow of things, especially with combat.
Basically treat them like Soulsborne titles: Go in expecting a challenge, and take breaks when you’re getting frustrated. Coming back with a clear, level head will do more to get you passed the blocks than continuously ramming into them headfirst.
You take more damage sometimes, and the movement is a bit more complex. But I don’t think it is more difficult than Hollow Knight, both are difficult games and its part of what makes them good to play.
Have to agree here. I feel less like the game is harder, more that I’m still adjusting to how Hornet feels. After getting two movement abilities/tools, I started having a much easier time getting into the flow of things, especially with combat.
Basically treat them like Soulsborne titles: Go in expecting a challenge, and take breaks when you’re getting frustrated. Coming back with a clear, level head will do more to get you passed the blocks than continuously ramming into them headfirst.