• azalty
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    10 hours ago

    It’s the developers’ fault, but it’s caused by Denuvo, if that’s what you meant.

    • zurohki@aussie.zone
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      9 hours ago

      No, I mean that if lots of developers are using Denuvo wrong, it’s Denuvo’s fault for being too difficult to use correctly or not providing enough support to developers.

      Even if it’s the developers using it wrong, if lots of developers are doing that then it’s a fault with Denuvo.

      If one car hits something, it’s a problem with that car. If lots of cars keep hitting something, it’s a problem with the road.

      • azalty
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        3 hours ago

        Could be the case I guess. I’d still blame the developers, I would imagine Denuvo has some type of support & docs to help prevent these issues, as in the end it hurts their business.

      • stephen01king@lemmy.zip
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        4 hours ago

        Somehow the same logic is not applied when people talk about Linux. It’s always the developers fault if something doesn’t work on it, such as multiplayer games, standard engineering softwares, or even computer accessories.

        • sugar_in_your_tea@sh.itjust.works
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          14 minutes ago

          It’s always the developers fault if something doesn’t work on it, such as multiplayer games

          But it is. There’s nothing Linux devs can do if game/anticheat devs block Linux.

          For the rest, Linux does a phenomenal job building compatibility for Windows applications to the point where it’s better than Windows for a lot of old software. But there’s only so far you can go emulating a thing.

          Likewise for accessories, it’s not Linux’s fault hardware manufacturers don’t support Linux and don’t provide the documentation for Linux devs to properly support it either.

          Blaming Linux for any of this is like blaming blind people for not reading a sign.