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Joined 3 years ago
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Cake day: June 14th, 2023

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  • The prize is indeed an unfortunate example. One of the reasons Perelman refused the prize is he felt Hamilton had done more than him in getting toward Poincare.

    That said, I think your initial point requires some more nuance. Knowledge can only exist meaningfully if there is someone to understand it. As social creatures, people tend to celebrate those who contribute to society.

    So, if someone like Sam Altman comes along and takes all the credit for a discovery, it does have an effect on the people who might have been socially motivated to work toward a discovery.

    Ultimately this is selfish behavior. And selfishness is antithetical to civil society. And civil society is what has allowed knowledge to flow freely.









  • I find that how much I care about achievements parallels how well they are done. Some games I care almost nothing, especially when the achievements feel tacked on. Other games, the achievements represent thought-out developer-suggested goals or progression and feel right. If I trust the developer’s choices in creating achievements, I enjoy the achievements.

    As such I don’t care about RetroAchievements at all. The achievements aren’t a part of the game. They end up either trivial or tedious. If I want a tedious challenge and can’t come up with one myself, I’ll see what people who love and have mastered the game tend to aim for.









  • Path of Exile 1 has the deepest crafting system in any rpg, no contest. It relies on player knowledge to make the best use of materials. Mitigating randomness with multiple strategies is part of that player knowledge.

    But to get even decent at crafting in poe1 takes thousands of hours of gameplay.

    You can watch 100 crafting tutorials, but the system is deep enough that there’s really no substitute for experience.