• 4 Posts
  • 30 Comments
Joined 10 months ago
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Cake day: June 30th, 2025

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  • RougeEric@lemmy.ziptoOptical Illusions@feddit.nlThe dress
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    5 days ago

    But then you would have light bleed around the edges. Unless you are in an extremely dark room, reflection and diffusion would make the curved edges of the dress receive some of that outside light. Yet the floor at the foot of the dress is well lit.

    Back to my original conception of things: understanding of lighting and photography makes the white-gold seem impossible.

    I do not deny that people can instinctually miss these details… But I am surprised that further analysis doesn’t inevitably resolve in these conclusions.




  • RougeEric@lemmy.ziptoOptical Illusions@feddit.nlThe dress
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    6 days ago

    But that only works if you completely disregard the surrounding environment, right?

    Otherwise how do you explain the bright yellow lighting and overexposure? It would have to be blue… like in the example.

    That’s the part I never got. In fact, that illustration seems like the perfect way of pointing out how it should not appear white and gold, based on the surrounding colors.


  • RougeEric@lemmy.ziptoOptical Illusions@feddit.nlThe dress
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    6 days ago

    The right side is white near the top (nearly pure white, likely sunlight overblown by the photo), there is some generally dark clutter with a spot of red, and then a white or pale beige lit with yellow-ish lighting.

    The “beam” is either some light wood, or just the shadow on a ledge; it is made brown-ish because of the yellow lighting’s illumination but lack of exposure to the exterior backlighting.

    The dress on the left is white and black. Made yellow and dark-ish brown-ish by overexposure and strong yellow indoor lighting.


    Fundamentally, and the science points to this, you are likely seeing the environmental yellow as actual colors, and not the result of lighting; which I understand on paper… but I cannot see a scenario where blue lighting would produce a bright yellow when overexposed; even if there is yellow in the actual object colors (because blue-ish light would tarnish the warm colors to light grays or possibly light greens I guess)



  • RougeEric@lemmy.ziptoOptical Illusions@feddit.nlThe dress
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    6 days ago

    I am used to manipulating digital images (photoshop, 3D, etc.). Even in the gifs that supposedly show how people can see both by changing the exposure and warmth, I still see black and blue… just even more overexposed. I do not personally know a single person who manipulates digital images frequently that sees white and gold. (anecdotal)

    I know some people have “shifted” their view at some point… and I still cannot fathom getting this wrong, or changing how it can be seen. Even when scientists break down how it works, my brain just points out the overexposed background and bright yellow lighting, and is convinced roughly 50% of humanity is just trolling.

    The part that kills me is how the dress(?) behind it on the left has the same black and… actual white… and people don’t seem to notice that. How‽

    Edit: to be clear, I am genuinely curious here.


  • You can look up URL parameter structure online, but the short version is that you use ? if it is the first parameter (no other ? in the URL), or & otherwise.

    So you can use:

    • https://google.com/?udm=14 and then search for something.
    • https://google.com/?q=question&udm=14 by adding it with an & after an existing search

    I recommend adding a custom search engine to your browser with this baked in. It’s incredibly easy in Firefox and it’s derivatives, with a ton of tutorials online.





  • RougeEric@lemmy.ziptoFacepalm@lemmy.worldThis is just sad.
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    8 days ago

    This.

    When studying architecture, one of the things I discovered is how well modern buildings can fit together with pretty much any older style… but it has to be done with a little bit of finesse. The lack of a gate and ugly lawn here are pretty bad.

    The house on the left though… That’s a crime against good taste.


  • Just stop calling them RPGs. The term has been rendered meaningless by the inclusion of character customization and inconsequential choices in pretty much every type of game.

    The Witcher 3 is a story-driven action-aventure game.

    Cyberpunk 2077 is an immersive sim with significant focus on the story and many RPG mechanics.

    Neither is really about playing a role of your own making, making significant choices, or having the world react to your actions. Sure they have a lot of aspects borrowed from RPGs… But that’s not the core of either of them. Arguably, the Witcher games actually incarnate a lot more of the storytelling language of RPGs, but you are still playing a set role that has been written and performed ahead of time.




  • I went with a stack pattern and priorities.

    Within a priority the last “layer” to activate is the only one to receive inputs. The priority system just means that if a layer from a lower priority gets activated, it doesn’t take over until the upper layer is empty.

    It’s a bit stricter (only one layer active at all times), but you can always subscribe to inputs from multiple layers to achieve what you were describing.

    The main advantage here was that you can safely rely on enabling/disabling layers without ever getting a conflict… If some popup comes in over your menu, the popup is in charge until it’s closed. No need for them to communicate, and you reliably know that inputs will eventually return to the menu properly, even if something else gets interposed.

    And since it’s tacked onto the existing system, you can always have parts of the code that ignore the layer system entirely if necessary (like a mute button that has to work across all systems/menus for example).