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Cake day: July 9th, 2025

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  • I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.

    So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.

    Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.




  • Idk, I completed both Gen I and II fully, getting all 151 (plus MissingNo.) and 251 Pokemon respectively in those games, and it wasn’t that bad. If you’re just doing the regional pokedex each game I’d probably find it fun because I like collecting things.

    Trying to complete the national pokedex in later games sounds miserable though. 1,000+ Pokemon in one game?? No thanks. But I’m fairly certain you can’t even complete the national pokedex anymore because many older Pokemon just aren’t in the newer games.



  • Ah, Sunny Meadows. It’s my favorite map, though I usually prefer the Restricted version because a map that big is a pain to play with just one friend. The vibes and atmosphere in there are amazing, and there are a bunch of small things like being able to lock yourself in a padded cell to experience a deafening silence that make me love it.

    I get excited for future maps too when I think about this one, because they’ve clearly gotten better at making them over the last few years. Sunny Meadows is leaps and bounds better than the old removed Asylum map that it replaced, and the recently reworked farmhouse has a similar eerie decrepit vibe (though it feels over-cluttered to me). They’ve been cooking!










  • This link has a pretty good comparison between the new and old gamepass features/prices. The cheapest tier is actually better than it used to be, but it looks like the more expensive ones are getting bundled with shit most people won’t want just so they can justify increasing the price.

    There are four tiers to the gamepass: Core, Standard, PC, and Ultimate. The first two were exclusive to Xbox, the PC version was obviously exclusive to PCs, and Ultimate was available for both. All tiers aside from the PC gamepass are now being bundled with xbox’s cloud gaming, with higher tiers having shorter wait times and better quality.

    This is all US pricing, so take it with a grain of salt considering the OP said their prices doubled:

    1. Core, now called Essential, is a $10 tier that will now have double the games (from 25+ to 50+) and is newly available on PC as well with no price increase.
    2. The $15 Standard tier, now called Premium, is likewise not seeing a price increase and will now be available on PC. However, it looks like Call of Duty will no longer be included in this tier, which I imagine is one of the biggest sellers of gamepass.
    3. The previously $12 PC tier is increasing in price to $16.50. Looks like the only new “benefit” is it will come with Ubisoft+ classic (40+ games) now. Still exclusive to PC.
    4. Then there’s the previously $20 Ultimate tier. It’s price is increasing to $30 a month, and it’s the one everyone’s upset about. The only new benefits are cloud gaming, Ubisoft+ classic, and a Fortnite subscription.