

Praise Marika and her stakes.
Lorem ipsum


Praise Marika and her stakes.


Yeah, I also bounced of hard of Sekiro.
Build variety is one of my greatest joys in Souls Games and while I occasionally enjoy parrying, to be forced to always parry and deflect didn’t jive with me.
Straight after beating DS3, I planned to go in release order and play Sekiro after two (?) days of playing I instead bought Eldne Ring. Now I have beaten ER so many times, even once all Bosses at RL1.
I will probably return to Sekiro and give it another go … eventually.


curl -i https://irangov.ir/boobs.jpg # HTTP 200
curl -i https://president.ir/boobs.jpg # HTTP 200
curl -i https://divar.ir/boobs.jpg # HTTP 404
Can’t reproduce. The goverment websites don’t even handle the error correctly: they give a HTTP 200 and an error page.
Does anyone have an actual working example?


The Deflecting Hardtear is very viable on Malenia. It’s not really about the damage, but the stance damage. She has very low stance, 80, and the Deflecting Hardtear doesn’t just increase the damage from guard counter, but also the already high stance damage. So you can stance break her in 3 or even 2 guard counters. Yes, she heals from the guard counter damage, but the real damage is in the critical attacks that you get after stance breaking her.
Waterfowl Dance is another beast: the Tear creates an interesting gameplay dynamic: if you use guard counters, you survive, but she heals. So the question becomes: Can you dodge Waterfowl sufficiently to survive? Personally, I can dodge the attack decently if I have a bit of distance from her, but struggle at close range.
Here is the part about Malenia from an RL1 guide. Very informative even for non challenge runners. Here, a couple minutes into the segment, is the part where he talks about the usage of the Deflecting Hardtear against Malenia and why he paticular likes it.



Fume Knight wants to know your location.


You can deflect every damage dealing attack with it. Physical damage gets blocked 100%, elemental 75% (or weapon damage negation), Guard Boost (stamina consumption) get also a massive boost.
5 Minutes is more than enough for every Boss fight in NG and should even hold between graces in most dungeons.
(At least in my opinion)
Tips for actual parrying (not deflecting):


If you try and roofie her with Seluvis Potion and then talk to her, she gets fed up with you and instantly kills you.
This the evil end point of Seluvis questline. You can undo the damage on Ranni’s questline by using a Celestial Dew. I personally never done this questline to its evil end, since I find it pretty disgusting from a role playing perspective.


Deflecting Hardtear is a Crystal Tear, something you put in your Physick, and lasts for 5 minutes.
When block at exactly the moment the attack would hit, you block all physical damage and you boost the damage of the guard counters you do (the more you perfectly block, the higher the damage increase). This means you don’t need a shield for a guard counter playstyle and can just use your main weapon. It’s a bit like Sekiro.
The Deflecting Hardtear gets dropped from the very first big red golem you see when entering the DLC.
The wiki page explains it more (and better)


You can just fork it and replace the image.
The authors talks about it here on their blog a bit more.


I have quite a few characters I like that have NPC summons like Lucatiel and Berhard in DS2 and Gascoigne and Melina and… . But I don’t like them for their role as NPC summons, I like them for their other character and story beats.
The most creative interaction lore wise is the Volcano Manor Questline. You can kill off your own NPC summons. Tragoth according to his gear spent his entire life assisting Tarnished in the Lands Between. You can summon him yourself three times (Radahn, DTS, Makar), and then you can go kill him. His summon signs will disappear when you kill him, and his projection in the Radahn Festival also.
But still all around I must say my favorite summon is Igon. CURSE YOU BAYLE Getting looked in Elden Rings most cinematic fight with the angriest man in the world, with banger lines and fantastic voice acting. I love that guy. Also awesome lore: the greatest Drake Warrior, who crawls up the mountain for one last fight. He is Ahab and Bayle is his white whale.
Video Games this weekend? Nah, no time. I’m traveling, visiting family…


I quite like the open world in Elden Ring, fantastic scenery, encounters, exploration etc.
I like the open world of the DLC even better. You can go everywhere, except for the final dungeon immediately without fighting a single boss. That way you can really curate your experience, which adds for me personally a huge replay factor. Standing on the Suppressing Pillar and seeing the entire DLC and if you know where to look, almost every secret, is one of my favorite things.
SotE is probably my favorite Fromsoft DLC (followed by Old Hunters).
If you give it another try many of the Remembrace Bosses in SotE are actually parryable: Rellana, Midra, Radahn, Romina. For many that makes the fight quite a bit easier. Some people say, that parrying Consort Radahn gives you more control over the fight, I can’t party that guy for the life of me. Rellana as a party fight is quite enjoyable (I beat her like that on my first playthrough). Parrying Romina is more difficult, but you need only one party for each critical.
Guard Counters are also a big thing in the DLC. The Deflecting Hardtear from the first Furnace Golem allows you to perform deflections similar to Sekiro. This very powerful and might your playstyle more.


Is mostly just an Int/Faith weapon. The Dex/Strength returns are minimal. One part of the skill, the beam, scales with only int and the fire fan only faith. The nice thing is how many buffs you can stack on top of one another with this build: Golden Vow, Howl of Shabriri, Tera Magicka + Magic Physick + Magic Ring, Rannala Cameo, Alexander Shard, Ritual Sword. It’s going to be glorious.
If you want a true 4 stat weapon than look at Rellana’s Twin Blades. Same deal with the Skill, but the weapon mostly scales mostly quality (Dex and Strength evenly)


Elden Ring: a playthrough with the Sword of Night and Flame; i need a palate cleanser after my RL1 run. With the Sword_of_Night_and_Flame I can invest nigh endless levels in a super powerful weapon that’s not viable at RL1
Cleric Beast in Bloodborne: took me dozens of attempts. Bloodborne was my first Souls game and man did cleric beast throw me up and down that bridge. I even found Gascoigne’s summon sign, got him killed twice and then didn’t understand why his sign wasn’t there anymore (I had no idea about Insight at that point). But eventually, very eventually Cleric Beast was defeated. Now that I think about it some more it’s not that embarrassing. Cleric Beast is a tutorial Boss for fighting large enemies and it did definitly thoroughly teach me that.


I think the last time I tried to create myself was the Mii character creator?
I always go for something different, usually the character ends up looking androgynous or very rarely has a beard (beards usually look either bad in 3D games and/or clip through clothing).


Left path, nice looking. On my first playthrough, I usually start with a modified preset, different hair and eye color, and then I jump right into the game. That’s the thing I actually want to play, you know?
On subsequent playthroughs? I usually modify sliders created by others. I find Fromsoft’s character creators to be quite clunky.
I also frequently use modified sliders made by Fromsoft for the NPCs


Rune Level 1
Meaning you choose the Wretch Origin and then never level up.


PCR was by far the biggest roadblock.
No other Boss took much more than 50 tries (maybe Malenia, Bayle, Messmer, RadaBeast took around 50 tries). PCR took well over 150 tries and I only eventually defeated him by using a boat load of consumables and the Red-Feathered Branchsword and stacking Shriek of Sorrow.


Amygdala and Ebrietas
Don’t get me wrong; they fit in the setting. Amygdala makes that setting.
But oh my Kos, I would love to fight them in Elden Ring. In Bloodborne you attack their feet and wait for those brief opportunities to strike their heads. You can use a few ranged options to deal with them (Base Bloodtinge with Bone Marrow Ash does decent damage). But imagine them in Elden Ring with Weapon Arts, Sorceries, and Incantations. A ranged battle with Comet vs. a Call Beyond from Ebrietas would be awesome, or Miquella’s Ring of Light against Amygdala’s nonsense. This would turn these fights on their head and, in my opinion, make them more enjoyable.
GRIME looks interesting. I’m book marking it.