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Joined 10 days ago
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Cake day: June 27th, 2026

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  • Weirdly, things are kinda of reversed in this situation.

    To address things in backwards, digital platforms have been a massive boon to smaller studios due to not having to front the cost for manufacturing. It allows them to take creative risks and reach broader audiences.

    As for the comparison to the DVD and Blu-Ray market, things sort of happened slowly and more “naturally” in that case. The market died because streaming offered a significant value to customers so they moved away of their own accord. It was a slow process and it took years before the downsides became apparent.

    With games, the platform holders and publishers haven’t bothered to offer any additional value for going digital, quite the opposite really. So the physical market has endured, and the resale market with it. Instead of learning any lessons or competing on value, they’ve decided to force the issue and just kill off the format itself.

    One was a death, the other is an execution.