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Cake day: June 30th, 2023

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  • They choose to be low value when they get bitter about their assumption they are low value.

    I’m glad I had someone I wasn’t attracted to pursuing me early on because it led to the realization that giving in to that bitterness would just seal my fate when I was feeling down about rejection. Part of the bitterness was wanting someone to say, “hey, no, that’s not the case” and date me to make me feel better, but from experiencing the other side of it, I knew there wasn’t anything she could have done to make me into anything other then friendship and the more she pushed, the less I’d be sympathetic, not the other way around.

    Things didn’t turn around right away when I realized that, but it was an important part of the “don’t be unattractive” rule. There’s more to it, of course, but being whiney and bitter is pretty unattractive to most people, I’d guess.


  • I bet its looked something like:

    1. Developer in large company was frustrated with how much time was spent just communicating rather than doing.
    2. Comes up with a new system for effective communication and organization.
    3. Doesn’t get much traction at current company because of inertia.
    4. Eventually starts his own company or joins a smaller startup where they are open minded because they haven’t developed their own system for that yet.
    5. Less time spent communicating and organizing because it’s a smaller company but confirmation bias gives credit to new system.
    6. Many companies adopt “proven” system.
    7. Large companies end up in same or worse boat because things still need to be communicated and disagreements still need to be resolved through discussion or orgazational power.

    Though just a guess, since my only “experience” with “agile” has been seeing people complain about it. Plus experience working in a large enough team to have experienced the communication problem and to understand that a part of it is with so many meetings that are often irrelevant to the work any individual is working on, the default often ends up being tune most of it out until it’s their turn to speak, so they often end up missing relevant stuff anyways and any big meeting is mostly a waste of time.


  • For VR to truly shine, I think we need brain interfaces like the Matrix or SAO. Though I think even that will be a double edged sword as people train their brains to do VR stuff which feels similar enough to RL that it might be hard to context switch. Not to mention I doubt I’ll be able to trust any corporations creating those either on the maliciousness angle or the competence one.

    Even compared to what currently exists, full VR experiences will be fundamentally different. Current accessibility tools seem to be “provide sensory data to the brain or react to brain activity and let the brain figure out how to use it”, whereas true VR would be more like “suspend these normal comnections and replace them with virtual ones that reproduce reality well enough for people to enjoy using it, doing normal body stuff plus maybe things that aren’t possible like flying and magic with thought alone”.

    That said, if you can handle moving around in a VR world with a control stick without getting nausea, headset VR is continuing to improve, though the pace seems to be a bit slower because I think the bubble has deflated somewhat.


  • I remember being so impressed with King’s Quest 7’s graphics that looked like a cartoon. Big improvement over KQ6, which itself was a big improvement over KQ5, which was so much of an improvement gameplay-wise over KQ4 that I gave up trying to play 4 after later getting it on some abandonware site (it was a “type what you want to do but the engine will have no idea what you intend unless you use the very specific wording they programmed into each scene”).

    But yeah, before that, cover art often had little to do with the game itself. I have a vivid memory of receiving a birthday gift and experiencing a rollercoaster of emotions as I was excited to get a new video game, then dissapointed when I realized it might be a movie instead, follwed by happiness again when I noticed the Nintendo logo, confirming it was a game. The cover art just looked like the generic cartoon art that was popular in the late 80s/early 90s.

    Oh and on that note, most cartoons sucked back then compared to today. I can understand why many people thought cartoons were just for kids because most of them back then were so awful only kids could enjoy them and even the better ones were usually only able to trigger wholesome kind of vibes (like most Disney ones prior to Aladdin). There were some exceptions, like Looney Tunes. But most of it was like minimum effort to sell some shitty toys.


  • Zoomers aren’t teenagers anymore. Well, some might be; I’m not sure where the cutoff is exactly, but the oldest zoomers might be 30 already.

    Though I’d also say that millennials, Xers, and boomers got each of those games, too, if they were interested. Hell, even the silent and greatest generations probably have members that enjoyed those games, though probably not so much for the WW1 generation.

    And in the other direction, I’ve enjoyed games that were popular before I was born, so if gens alpha and beta want to claim them as well, I’d allow it.




  • I don’t have the patience to keep it up for a long time but I barely get any scam calls after pushing the button to talk to someone and then just asking about the plot holes in their script. Like the one claiming there’s going to be a warrant for me, why does the guy need to ask for my name and other information? Why would revenue Canada (of anyone who isn’t a scammer of some sort) ever want any kind of payment in gift cards? I’ll use a tone of voice on the verge of laughter, too.

    One time, after I asked, the guy just asked me why I even pressed the button to talk to a person and then hung up. Most of the time they just hang up. Sometimes the English option seems to only be there to make it seem more realistic for those who would pick the Chinese option because the call disconnects right after picking English.

    Though more recently I’ve just been hanging up early in the recording when I do get the odd scam call. They might filter that, too, because even the volume of those calls stays low. Which makes sense because even just making the calls probably costs them something, even if it’s just pennies.



  • If you want reliable media to last on a timeline relevant to our lives and even several generations, look into M disc blurays. Though, similar to dual layer dvds back in the day, it’s much easier to find a writer than the media itself. But it claims lifespans of centuries to millennia rather than decades usually associated with other disc media. They are actually etched instead of just using some fancy ink. Readable by normal drives, too. It’s just on the writing side that you need one that can specifically handle M discs. It also supports multi-layers, but those are even harder to find and get pretty pricey.

    Still not likely a way to pass information ahead to civilizations even tens of thousands of years away, and even before they break down, a new civilization would need to figure out how to read and interpret them (when we had trouble reading hieroglyphs from known civilizations that we could read directly with our eyes).

    But at least they should be relatively safe to write, verify, then forget about for a few decades until you find them and want to take a walk down memory lane. Assuming you can still get a bluray reader at that point, or held on to one. Pack them together and future you or your heirs might be grateful.


  • My routine when I walk into the room where my daughter is playing a game:

    1. Identify the game she is playing.
    2. Ask her how <activity in game she isn’t currently playing> is going. Like if she’s caught all the Pokémon when she’s playing Minecraft.

    I’m not even trying to be subtle about it, but am still not sure she realizes I’m doing it deliberately. Either way, she corrects me with exasperation each time.



  • Yeah, I was thinking of Brandon Lee, but also In Burgess, though that one was a part of the movie rather than a filming accident. It’s a great movie and that scene is my favourite in the movie.

    Tap for spoiler

    A couple set up the MC with a seduce, bring him back to her room where the other guy steps out with a gun to rob him scheme. Only the MC takes the gun from the guy, who is scared for a second until he remembers it was only loaded with blanks and charges the MC, thinking blanks == harmless, but then gets a blank pretty much point blank to the face and gets blinded.

    That scene taught me that even blanks shouldn’t be fucked with like toys.


  • With today’s video technology, I don’t see a reason to use real guns that can fire real bullets at all on movie sets. A realistic looking replica should be enough. Anything else can be added in post (like sounds or flashes) or acted (like recoil). It could have a mechanism to shoot empty shells out the side or otherwise behave like a real gun for everything other than being able to fire bullets or blanks (which can also be dangerous, though perhaps a blank shooting gun could be designed to mitigate those dangers).


  • I had to spend an annoying amount of time finding all of the settings to make it so that my windows machine would never wake up on its own, spread out over an even longer period of time because some of them aren’t easy to trigger on my own so it was a matter of trying something and then trying more things if I find it awake on its own again.

    Even disabling the wake on mouse movement was a pain because it doesn’t properly label mice and keyboards and doesn’t have a global setting. I wanted to keep wake on keyboard but not have it wake if my mouse moved a nm because a butterfly flapped its wings too vigorously as it flew by the closed window.

    After I installed Linux, I went to do the same thing there only to find it already had sensible defaults set.






  • For depth of field, our eyes don’t automatically do that for a rendered image. It’s a 2d image when we look at it and all pixels are the same distance and all are in focus at the same time. It’s the effect you get when you look at something in the distance and put your finger near your eye; it’s blurry (unless you focus on it, in which case the distant objects become blurry).

    Even VR doesn’t get it automatically.

    It can feel unnatural because we normally control it unconsciously (or consciously if we want to and know how to control those eye muscles at will).