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Cake day: November 12th, 2025

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  • Maybe. I haven’t studied modern chess engines so deeply. All I know that you either can use the brute force method that will calculate in recursion each possible move or train an AI model on existing brute force engines and it will simply guess the best possible move without actually recalculating each possible. Both scenarios work with each one having its own benefits and downsides.

    But all of this is said according to my knowledge which can be incomplete, so recommend to recheck this info.






  • Well, for what I know, modern chess engines are relatevly small AI models, that usually work by taking on input the current state of the board and then predicting the next best move. Like Stockfish. Also, there is a game called Supreme Commander 2, where it is confirmed of usage small neural models to run NPC. And, as a person that somewhat included in game development, I can say that indie game engine libgdx provides an included AI module that can be fine tuned to a needed level for running NPC decisions. And it can be scaled in any way you want.


  • Bazell@lemmy.ziptomemes@lemmy.worldUsing AI for trading
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    1 day ago

    Yeah, especially it is funny how people forgot that even small models the size of like 20 neurons used for primitive NPCs in a 2D games are called AI too and can literally run on a button phone(not Nokia 3310, something slightly more powerful). And these small ones specialized models exist for decades already. And the most interesting is that relatevly small models(few thousands of neurons) can work very well in predicting trends of prices, classify objects by their parameters, calculate chances of having specific disease by only symptoms and etc. And they generally work better than even LLMs in the same task.