• 0 Posts
  • 4 Comments
Joined 4 days ago
cake
Cake day: November 7th, 2026

help-circle
  • I never liked the concept of these games, even when it was Battle Royale before that.

    The idea of having one life and if you mess up you have to wait for the game to finish or if you have teammates to revive you never appealed to me.

    I grew up on classic shooters like Quake 3, Unreal Tournament 99, Counter-Strike 1 and having Bomb Defusal and TDM is a staple to me, a shooter without those is like a joke to me that I fail to understand.

    Later on I played some Korean online shooters that introduced me to new game modes like Point Control, Escort/Payload that I only enjoyed and broadened my view of what can be a different fun way to experience a shooter, but since around 2018 when all shooters fell for the Battle Royale/Extraction fad I couldn’t play anything new, because it wasn’t what I wanted and I felt like I wasn’t even the target audience.

    Even Korean shooters started doing this too and no more classic shooters were being released and the old online games I liked were either shut down or so bad it wasn’t worth playing them anymore.

    I guess they are getting PvE mode because a lot of other players feel the same way as I do and people don’t want to die for one little mistake and then have to wait or try to find a new match.

    What I wish to see is a resurgence of the classic shooters, even better if the developers focus on older graphics so the games aren’t too demanding and take 50-100GB of disk space. I remember playing such shooters that were no bigger than 3GB and I had thousands of hours of fun in them. Now these new 50-100 and more GB games take me longer to download, install and update than I actually end up playing them.

    Such a shame. It may be a bit pessimistic, but I think mainstream gaming has gone down the drain and the only haven for gaming is indie gaming.