Oh come on Todd, if there’s headroom you could’ve at least give an option to run it at 40 fps
Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.
Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.
If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.
I suspect most games shipping this gen without 60 FPS modes are CPU bound.
That’s a great point.
I think they should at least give console players the choice between 4k 30 fps or 1080p 60 fps Let’s be realistic here, 4k 60fps for a game of this size in this engine will require a BEEFY machine, nothing a current gen console can offer.
The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.
Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them. I really hope that’s not the case.
Especially because I bought a freaking 7900 XTX mainly for Starfield :D
Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them.
This is Bethesda were talking here lmao. Starfield is still running on the Creation Engine, which they’ve been hacking together since the Morrowind days.
So on a series X you are forced to run it at 4k?
I think that’s just the display resolution. I expect this game will use dynamic render resolution like most games these days. The render resolution will probably not hit 4K often (if at all).