- cross-posted to:
- gaming@beehaw.org
- pcgaming@lemmy.ca
- cross-posted to:
- gaming@beehaw.org
- pcgaming@lemmy.ca
That would be detriment to everything that is Resident Evil. RE as a horror experience needs to be very curated, which is generally not possible with an open world game.
It’d almost work if overwhelming hordes of zombies forced you along certain paths… and moved. Like if you want to go from point A to point B, right now, all sane routes are certain death. So you have to equip for one of a few hard-ass paths, all backroads and hidden tunnels, and you better hurry in case the hordes shift and swamp those too. Better check the plague forecast.
So halfway to a randomizer. You want to go between any two settlements? It’s a completely different combination of hallways, today. Even if you’ve been down each segment a thousand times before, each one could become a nightmare, given the gun you had to pick anticipating the next segment, or whatever’s chasing you after rushing through the last segment. Re-routing due to unforeseen obstacles becomes a life-or-death skill.
The curated formula isn’t working anymore, I’m not surprised they’re changing it up. I was honestly not aware there was even a resident evil 8
You don’t remember all the vampire mommy memes?
The series names are all over the place, up till 6 they were numbering them. When I read “resident evil:…” I assume it’s a side game, so I thought village was a spin-off or something
Please no.
An interesting setting for that to happen.
Not a great franchise for that to happen.
Isn’t RE7 kinda open world? I’m not sure I’ve ever fully understood the distinction
It’s limited in area, no real aimless wandering like in Skyrim.
RE8 was already not what I wanted, and this is far, far further in the direction of not what I wanted.