• jcg@halubilo.social
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      14 hours ago

      Well, not exactly. For example, for a game I was working on I asked an LLM for a mathematical formula to align 3D normals. Then I couldn’t decipher what it wrote so I just asked it to write the code for me to do it. I can understand it in its code form, and it slid into my game’s code just fine.

      Yeah, it wasn’t seamless, but that’s the frustrating hype part of LLMs. They very much won’t replace an actual programmer. But for me, working as the sole developer who actually knows how to code but doesn’t know how to do much of the math a game requires? It’s a godsend. And I guess somewhere deep in some forum somebody’s written this exact formula as a code snippet, but I think it actually just converted the formula into code and that’s something quite useful.

      I mean, I don’t think you and I disagree on the limits of LLMs here. Obviously that formula it pulled out was something published before, and of course I had to direct it. But it’s these emergent solutions you can draw out of it where I find the most use. But of course, you need to actually know what you’re doing both on the code side and when it comes to “talking” to the LLM, which is why it’s nowhere near useful enough to empower users to code anything with some level of complexity without a developer there to guide it.