• conciselyverbose@sh.itjust.works
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    4 days ago

    “To clarify: I had no involvement in the actual development of this official port, and neither did Flat2VR Studios,” the modder added. “They just bought all the rights to the concept and code of the unfinished mod (which tbh they didn’t really need to do), and then did it all themselves.”

    I’m curious how much of his code they ended up using, but it’s really cool to reward the dude like that either way.

      • realitista@lemm.ee
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        4 days ago

        I don’t mean the usual game company tactic of trying to extract money without adding value. I mean paying modders for their creations and then putting them out officially. I’d bet it would pretty much always be more profitable than doing it in house, and in most cases produce a better result. I mean, why don’t we have some beautiful next gen Skyrim from all the mods out there, or VR versions of most games- the mods are pretty good usually.

        • SkyezOpen@lemmy.world
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          4 days ago

          It’s probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.

          • Demdaru@lemmy.world
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            2 days ago

            Funny you mention Rinworld…

            …which does exactly that - includes mods in main game with updates xD

          • realitista@lemm.ee
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            4 days ago

            Yes it would be nice but there are many reasons I would want official versions of the best. First off, game companies have little financial incentive to make modding happen. Second, most mods don’t work on all platforms, such as consoles. Hopefully official versions would get wider release. Third, some financial incentives for modders, like the chance that they could sell their mod to add to the original title, would hopefully help the modding community.